Tuesday, March 24, 2009

Grammar:Syntax





These is the original abstract painting I did. However, when revising it i noticed that the colors needed a little more brightness.


This is the revised version after being edited.

Revisions
I feel that revision is a very important word when it comes to design. Many times it is necessary to look over something to make it better. In studio class we are always asked to make iterations. These are drafts of what are to be the models. We usually take these drafts/ iterations and revise them to take certain areas the may need revision and make them better. It is very important to revise your work for any errors or craft that may need to be fixed. Without revising your work you can never turn in anything that is perfect or at least that can reach your expectations. It is similar in history by the way Roth talks about the replanning of the Campidoglio. At first Michelangelo “introduced order to the irregular geometry of the existing buildings.” (Roth 381) After being revised we see how now they decided to change in into another style. “In the new facades and buildings he added, Michelangelo shaped not a square but a trapezoidal space.”(Roth 381) This shows that after looking back at this architecture they change the certain characteristic and make them better. Also later we see how Bernini “ needed a broad space to accommodate the crowds who gather at Easter” (Roth 408) at Saint Peters. However, Bernini had to revise the existing buildings because “ the Vatican palace intruded from the north, making it impossible to create one large, simple geometric enclosure.”(Roth 408) We see that when Bernini revised this problem he found the pros and cons and concluded with the overall solution to this problem that was to divide the piazza into two parts.



When making this presentation board, my group and I wanted to incorporate something that would capture the audiences attention by including a three dimensional structure that popped out at the top.


Audience

When focusing on what you are making is always important to keep in mind the audience or the spectators that will be interacting with your design. Like we talked about last week with the design process and story each one of these need an audience. The audience is the person who will interact with this structure/story and will be able to relate to it and give it its purpose. For example Roth talks about Francesco Borromini, Church of San Carlo alle Quattro Fontane, where people were attracted to the appearance of the façade and interior. “ Everything in it is arranged in such manner that one part supplements the other and that the spectator is stimulated to let his eye wander about ceaselessly.”(Roth 411) By making this church as interesting as possible it brought in an audience and caught their attention and also makes them come time after time because it is so interesting that it never gets boring. When designing something you want it to always captivate your audience, whether it is by sight or the sense of feeling it creates.



When drawing this furniture I noticed that it showed a distinct characteristic of its own. It shows character because it is rare to see furniture that is unique as this one.

Character

Often times I like to think of character as being what the person really is. For example, the character in a story always has certain traits that make up their "character". It is important that we keep in mind peoples character because when doing something for them, we want to keep in mind the different characteristics that each person has. For example, Blakemore talks about furniture having its own character. Blakemore says “Queen Anne furniture can be characterized as exquisite and constrained…”(Blakemore 267) Here we see how people may know this type of furniture by what its made of or by the way it looks , in this case exquisite. “Its is a style distinguished by exceptional craftsmanship, walnut wood, and a fine sense of proportion.” (Blakemore 267) This, once again, shows us how this furniture can have the different qualities and have its own character. Also, Blakemore talks about the advancement of the arts for the Georgian furniture. “ It was appropriate to design furniture of Baroque character consonant with their interiors…” (Blakemore 274) This means that the Palladians designed using the characteristics of the baroque period that consisted of movement, energy and tension. When looking at how Roth talks about character we see that is in a similar way by talking about the Romanesque vaults. “ The interior had a lightness that made the vaults appear to be rising and tied down by the columns rather than being massive and veering down upon the columns.” (Roth 330) As you can see they use certain characteristic to refer to certain architecture. So things that may look heavier are instead built as if they were lighter. So each one has its own different character and can be characterized differently.


This is a Volute

Transition

Most of the time in all projects we do in class, we transition from one to the other. Usually the one we do first transitions to the other, which is then transitioned to the next and so on; Keeping the same idea or concept, but then changing the overall ideas of the project. For example the “found in translation” projects we did led from one to the other, developing from the first model we did and using certain characteristics from it to put on the next. In history, transitions are made using existing elements. Roth uses “long, curved volutes to make a graceful transition from the square of the upper part of the nave block to the two squares of the lower part of the façade.” (Roth 369) This talks about transition in a way of moving from the volutes to the other parts of the building. A great example of this would be by looking at the Church of Gesu, which took from this design, which was first seen at the Church of Santa Maria Novella. However, Blakemore talks about transition in terms of Periods. Around the 1730-1790 Louis XV style dominated, but “during the period of transition characteristics of both styles were used in combination.” (Blakemore 290) This shows that transition is not only seen through different building elements and their characteristics but can also be seen as a transition in time.


This image illustrates the facts that are talked about in the paragraph.

Datum
Datum is a single piece of information that is also to be a fact. Usually we have to stay within the datum line of what we are doing. Keeping the main idea and main point always in mind. For example, a datum in history can be a fact that is proven by quoting someone’s words. Roth quotes Cassiano dal Pozzo “ it’s the great disgrace of our age that, although it has before it such beautiful ideas and such perfect rules in venerable, old building, none the less it allows the whim of a few artists who wish to break way from the antique to bring architecture back to barbarism. (Roth 397) To me this would be considered a fact because it is stated in the book and we also went over it in class as a point of view.

Overall, Architecture as a whole is piece of art that is always being revised with many different things being added to it. Each different piece of art transitions to another where certain thing may have the same characteristics that other structures have. Even though they may have similar things each piece still has its own individual character that attracts different spectators and has its own set of preferred audience. However, each one staying within its own line of datum.

Wednesday, March 18, 2009

Deliverable - Outline of Chrysler

History
- Date of its foundation
- Location
- Architect
- Purpose
Appearance (Exterior)
- Crown Ornamentation
o Terraced Arches
o Crucified Groin Vault
- Different characteristic of exterior
o Steel Gargoyles
o Windows
o Chrysler Hood Ornaments
• Hubcaps
• Automobile
o White/Black Brick
• Purpose
- Height
o Number of window
o Number of Floors
- Different Places it can be viewed from
- Metal Look
- Flood Lighting that changes colors
Interior
- Lobby
o Ceiling Mural
- Elevators
- Floors that have offices
- Cloud club
- Observation Lounge
- Metal and Aluminum detail that was used in the exterior was mirrored in the interior
- Marble, Wood Marquetry
o Onyx and Amber
- Dramatic Lighting
Compare to History of Design
- Qualities
o Zigurrat Shapes
• Terraced Pyramids
• Each story smaller than the one below it.
- Strong sense of Line
- Gothic Architecture
Conclusion
- Summarize the building

VIEWS OF THE DRAWINGS THAT WILL BE DONE









Will be drawn on white bond paper.

QUESTIONS

Couldn't find more floor plans?


Tuesday, March 17, 2009

Design Process:Stories

Similarities between Design Process and Stories

Have you ever thought of how the design process is in many ways similar to the creation of stories? Of course each of them require a train of thought, but when going further into the overall creation we see that there are many other similarities. You brainstorm ideas on paper whether they are sketches or words; Sketches that are used for design, and words to give you the essence of your story. When recording these ideas down on paper they give you a better understanding of what your concept will be.

Many times we express our ideas without thinking about the story they might create. When designing something, people often think of it as “just” a model or structure. However, there is a lot more that goes into the outcome of what the model looks like. We always look for an inspiration or precedent from which we will construct our model. Inspirations may come from buildings or stories themselves. After all, not all stories are true which make you think of a model that doesn’t necessarily have to be real but more abstract.

Once you have the idea of what it is you want to make and what it is that you will write your story about you must always keep in mind the amount of detail you will put into something. This creates the structure or body of your design or story. The more detail you put into it will make it more understanding and easier to follow. Keeping in mind the structure, you want to make sure it includes commodity, firmness and delight. Commodity in design to assure you that the person feels comfortable around your structure and commodity in stories to make sure your reader will comprehend and understand the story thoroughly. Firmness so that the structure will stand and give a feeling of sturdiness, and firmness in stories to make the reader more confident or have no doubt of what they are reading. Finally delight where the structure will not only please the person by just looking at it but will also make the person want to walk through it to see more. The same way delight will make the reader feel like they have a complete understanding of what they just read but will also learn from this and want to know more.

When all these steps above are completed many times it is best to revise your work. This can be done from the beginning in design. This is because many times you make iterations that when revising them you end up taking from each to come up with a different final model. Also when creating your final model you want to make sure that the craft is perfect. The same way in stories, you always start with a rough draft and throughout the process of concluding we revise it to make sure it is error free and easy to follow.

In conclusion, the most important thing to keep in mind is that design process and story [process} are similar. Each requires a journey to get to the final outcome. Also things that are designed and stories many times are taken in different ways and translated to have completely different meanings than what you expected. Even though you expected it to symbolize something else it symbolizes something
different to everybody. For example, in design process, the final structure may symbolize something different to each individual that interacts with it in different ways. Similarly, stories symbolize something different depending on how you want to interpret the moral.

"P" Week



Peripheries
Many times in class we are given peripheries by which we have to abide. This could be in any class were the rules would be considered the peripheries. When working on a project called Pathways, Edges and Boundaries we focused on creating a pathway that would let the people interact with the already existing path but at the same time set a boundary that they could not cross. We did these by using the peripheries of different shapes to create the main boundary on each side. “The circles and the square became the basic design module……with the boundaries of these modules being delineated by classical columns”. (Roth 362) We see how the peripheries of these shapes were also being used as the basic design form to create columns, arches, and entablature that were derived from Roman sources. The same way we see that throughout the history of interiors the ceilings and walls had a boundary of their own. “ Strong separation of the wall and ceiling was accomplished through the use of the cornice..” (Blakemore 106). This was because at the beginning of the 16th century they decided that the ceiling and wall were no different. Therefore, they now focused not only on the ceiling but also on the wall that was connected to it.


Portfolio
As time passes we put all our work into portfolios. This is to keep all of our work well organized and ready to show when needed. Designers or architects mainly use portfolios. When trying to show an employer or client the quality of work you are capable of doing, most often you are required to hand in this portable folder. This shows your overall dedication and time that you put into something. Another reason people carry portfolios, are to cherish their hard work and always keep it in good conditions. Something I would consider a portfolio in terms of history of furniture would be through museums. Over time many things that are made by sculptures, designers or architects always end up in some sort of display case. When reading about beds in English Renaissance, it made me realize that if these archives/books didn’t exist then we wouldn’t have had the knowledge that we have now of how ancient designers led us to our present day designs. This wouldn’t have been possible without a portfolio or record of their works.













Process
Architecture and design require a lot of process. When given a new assignment we work step by step to try and reach the point that we are looking for. Everything requires process if we are planning for it to look nice. However, throughout the process time we realize that things might not always turn out how we want them to and many times change our design. Process is a very important step in designing. Without process there is no progress. Blakemore talks about progression through the “ specified disposition of rooms, the decrease of room size as one went further into the sequence…” (Blakemore 94) When positioning the rooms they had to be in order of privacy. For example, the “sala” was the most important room and also the most public. (Blakemore 95) This was because it was the largest space and also in the entrance. The “sala” was the area where “banquets, entertainment, and dining took place. As we progressed into the space, what would be considered private would be the bedrooms. This was the central space where it would be private at night, it could have other uses in the daytime” (Blakemore 95)




Perspective
Drawings that are shown at different angles or views are also known as Perspectives. There are many types of perspectives that we have learned of throughout this semester. These include 1 point, 2 point and 3 point. Perspective drawings take a lot of time and concentration. You begin by finding a horizon line and then focusing on each of the vanishing points that are seen by looking at the building. The vanishing point along with the horizon line is very important in order to get an accurate drawing of what you are seeing. In the Italian Renaissance perspectives came into place with the frescoes and the visual enlargements. “Intarsia Trompe L’oeil, in which perspective is used to give the effect of three-dimensionality” (Blakemore 100). This once again reinforces the fact that perspectives are used to create a three dimensional look. Another thing that impressed me about the way that perspectives are created are by the wood techniques used to fool the eye. In this painting you can see how the paneling used gives of a look that makes you feel like you can reach in and grab anything on that wall. Overall perspectives are and were a hard specialty to create for us as well as for the Italian renaissance.






Professional
Being perfect is not always necessary or easy to achieve however, showing a state of professionalism will make you stand out a lot. When presenting something in any of our classes it is important to speak, stand, and dress professionally. This gives of the impression that you know what you are talking about and feel comfortable with your topic. Also when handing in work it isn’t necessary for it to be perfect but as long as it is the best quality of what you can give. It is impressive how someone’s profession that has nothing to do with architecture can affect the way you design. Vanbrugh, a professional dramatist, shows how the bombcast of Blenheim Palace was created by him. It is impressive how “such theatricality was basic to Baroque architecture”. (Roth 423)

There are many peripheries in architecture that are delineated to create things of our own. If we didn’t have a portfolio or some form of resource to where we could get to these designs we would never know how far these styles have been going on for. As you can see by keeping up with these images or structures over years we can admire the process and professionalism with which these objects were made. Though we each have our own perspectives of what each design means or how it was created it will always be a part of history.